SimRail S.A. is a company established as a result of cooperation between PlayWay S.A. and SimKol S.A. The company is a producer and publisher of games and a developer of software for educational applications. Thanks to the combination of knowledge and experience of both companies, SimRail S.A. can develop and create its products at the highest level.
PlayWay has been operating in Poland since 2011. The company is a producer and publisher of medium and low-budget games, which it creates in cooperation with about 30 subsidiaries and numerous internal teams. The biggest successes of the PlayWay group are the games: Car Mechanic and House Flipper. PlayWay is one of the leading producers and publishers of computer and mobile games in Poland. The company was founded in 2011, so far it has produced and released a total of 41 games that have been sold or downloaded worldwide in approx. 14 million pieces of mobile games and 1 million copies for PC / MAC devices.
The company SimKol sp.z o.o. is a Polish manufacturer of simulators and training software for the railway industry. Our team currently consists of over 20 people - it is made up of specialists associated with rail transport for almost 10 years, as well as professional programmers, electronics and computer graphics. Many people employed in our company have contact with the railways in their daily duties, which means that we remember the smallest details when executing orders. The experience gained guarantees that our products are of the highest quality and the maximum level of realism.
SimRail S.A. is distinguished by a team of nearly 30 professional programmers, graphic designers and technical specialists, together with management staff with extensive experience in the IT and transport industry.
The company is currently working on three large projects, a railway simulator "SimRail 2021", a bus simulator and a tram simulator. SimRail S.A. plans to premiere the games in 2021 and 2022. The team has a lot of ideas and plans for the development of the company, in the coming years we want to maintain the pace of at least one premiere per year.